Inventory Slot Id Minecraft
GetStackInSlot(side:number, slot:number):table Returns a table describing the item in the specified slot or nil. Deprecated for getting info about robot's own inventory, see getStackInInternalSlot. Side - must be a valid side. Slot - the slot to analyze. This does not check the inventory size and will consider slots outside the inventory bounds. I am, of course, playing the newest version of Minecraft. Thank you in advance for your help, ArthurPhoenix:3. Edit: Thanks to the people who have commented so far, I learned that replacing 'Inventory' with 'SelectedItem' tests for the item held by the player instead of executing the command if it is placed in any inventory slot. Specifies the item to be placed in the block or entity's inventory slot. Must be an item id, or a block id for which an item exists (for example, minecraft:goldensword). Minecraft Ids 1.12.2 amount (BE: amount: int) (optional) Specifies the number of items to be placed in the block or entity's inventory slot.
Minecraft displays the player inventory differently, according to how the window was opened. Ranges of slot indices vary in meaning between different “windows”. The Open Window packet indicates which window is being opened according to:
- 2Chest
Window Type | Description |
---|---|
minecraft:container | Fallback for unknown types; also used for Ender chests. Behaves the same as minecraft:chest. |
minecraft:chest | Chest, large chest, or minecart with chest |
minecraft:crafting_table | Crafting table |
minecraft:furnace | Furnace |
minecraft:dispenser | Dispenser |
minecraft:enchanting_table | Enchantment table |
minecraft:brewing_stand | Brewing stand |
minecraft:villager | Villager |
minecraft:beacon | Beacon |
minecraft:anvil | Anvil |
minecraft:hopper | Hopper or minecart with hopper |
minecraft:dropper | Dropper |
minecraft:shulker_box | Shulker box |
EntityHorse | Horse, donkey, mule or Llama |
The slot number is calculated starting at 0, counting up through the window's unique slots, and then counting through the players inventory.
For all windows, the slot in the upper-left corner of the player's inventory is slot n where n is the number of unique slots, and slot number -999 is always used for clicking outside the window.
The number of unique slots in the window is sent in the Open Window (Play, 0x2d, clientbound) packet for all storage windows (e.g. Chest, Dropper). For non-storage windows (the items get dropped when the window is closed, e.g. Workbench, Anvil), the received number of unique slots is always 0, but it can be looked up by the client from the window type.
The default inventory window, which is never explicitly opened by the server, has 10 unique slots.
Rectangular regions are always indexed starting with the upper-left corner and scanning across rows. If a window has a crafting region, the output slot is always slot 0 followed immediately by the input region.
Each window type is described in the following sections. All slot index ranges are inclusive and reflect the indices observed in the Minecraft protocol.
For the window properties (additional data in each window, e.g. smelting progress or enchantments), refer to the table in the Window Property packet.
Using -1 as slot index and as window id will set the cursor item (the stack dragged with the mouse).
Player Inventory
This is the inventory window that the player can always open, typically by pressing E since Beta 1.4. Before, you had to press I.
Slot range | Description |
---|---|
0 | crafting output |
1–4 | 2×2 crafting input (1 + x + 2 * y) |
5–8 | armor (head, chest, legs, feet) |
9–35 | main inventory |
36–44 | hotbar |
45 | Offhand slot |
Note that this is different from inventory items stored in a player.dat file. This may help: https://gist.github.com/459a1691c3dd751db160
Chest
This is the window that is opened when the player right-clicks on a single chest block.
Slot range | Description |
---|---|
0–26 | chest |
27–53 | main inventory |
54–62 | hotbar |
Large chest
This is the window that is opened when the player right-clicks on a double chest block (two adjacent chest blocks).
Slot range | Description |
---|---|
0–53 | chest |
54–80 | main inventory |
81–89 | hotbar |
It is possible to receive different 'Number Of Slots' parameters than those two. In vanilla, using /setblock four times around a chest and then opening the middle chest will open a window with 5*27 chest slots. Some custom servers will send chest inventories with other sizes, usually ranging from 1 row to 6 rows. These may be used for custom GUIs. It is thus important to correctly use the 'Number Of Slots' parameter in the open window packet to determine the number of rows in the chest, rather than hardcoding what constitutes a regular chest or a large chest.
Crafting table
This is the window that is opened when the player right-clicks on a workbench.
Slot range | Description |
---|---|
0 | crafting output |
1–9 | 3×3 crafting input (1 + x + 3 * y) |
10–36 | main inventory |
37–45 | hotbar |
If the 'Number Of Slots' parameter is not set to 0, the opened window will behave like a container window.
Furnace
The window that appears when a furnace is right-clicked.
Slot range | Description |
---|---|
0 | ingredient |
1 | fuel |
2 | output |
3–29 | main inventory |
30–38 | hotbar |
If the 'Number Of Slots' parameter is inferior to 3, placing an item in a slot may crash the client.
Dispenser
The inventory that appears when a dispenser or dropper is opened.
Slot range | Description |
---|---|
0–8 | 3×3 dispenser contents (x + 3 * y) |
9–35 | main inventory |
36-44 | hotbar |
If the 'Number Of Slots' parameter is inferior to 9, placing an item in a slot may crash the client.
Enchantment Table
The inventory of an enchantment table. The enchant buttons trigger a Enchant item packet.
Slot range | Description |
---|---|
0 | item to enchant |
1 | lapis lazuli slot |
2–28 | main inventory |
29–37 | hotbar |
Brewing stand
Inventory Slot Id Minecraft
The GUI that appears when a brewing stand is opened.
Slot range | Description |
---|---|
0-2 | bottles/potions |
3 | potion ingredient |
4 | blaze powder |
5-31 | main inventory |
32-40 | hotbar |
Villager trading
The GUI that appears when a villager is right-clicked. Note that if the villager only requires one item, you can put it in either (or both) slots.
Slot range | Description |
---|---|
0-1 | input items |
2 | result |
3–29 | main inventory |
30–38 | hotbar |
Beacon
The window that appears when a beacon is right-clicked.
Slot range | Description |
---|---|
0 | payment item |
1–27 | main inventory |
28–36 | hotbar |
Anvil
Slot range | Description |
---|---|
0 | first item |
1 | second item |
2 | result |
3–29 | main inventory |
30–38 | hotbar |
Hopper
The window that appears when a hopper or hopper minecart is opened.
Slot range | Description |
---|---|
0-4 | hopper slots |
5–31 | main inventory |
32–40 | hotbar |
Shulker box
This is the window that is opened when the player right-clicks on a shulker box chest.
Slot range | Description |
---|---|
0–26 | box slots |
27–53 | main inventory |
54–62 | hotbar |
Llama
The inventory that appears when a tamed llama is right-clicked and has a chest, or when the player's inventory is opened while riding a tamed llama. Depending on the value of the strength field, the number of chest rows may vary (max is 5, so 15 slots).
There still is a saddle slot, even though it cannot be used and is invisible.
Slot positions within the llama inventory vary - slot 2 may be at (1,0) or at (0,1) depending on the number of columns.
Slot range | Description |
---|---|
0 | saddle |
1 | carpet |
2-(2+3*Strength) | llama inventory |
(2+3*Strength)+1-(2+3*Strength)+27 | player inventory |
(2+3*Strength)+28-(2+3*Strength)+35 | hotbar |
Unchested llama
Llama with strength 1
Llama with strength 2
Llama with strength 3
Llama with strength 4
Llama with strength 5
Horse
The window for when a tamed horse is right-clicked or the player's inventory is opened while riding a horse.
Slot range | Description |
---|---|
0 | saddle |
1 | armor |
2–28 | main inventory |
29–37 | hotbar |
Horse slots
Skeleton horse slots
Zombie horse slots
Donkey
The inventory that appears when a tamed donkey (or mule?) is right-clicked, or when the player's inventory is opened while riding a tamed donkey or mule.
There still is an armor slot, even though it cannot be used and is invisible.
Slot range | Description |
---|---|
0 | saddle |
1 | armor |
2–16 | donkey inventory |
17–43 (2-28 if unchested) | player inventory |
44–52 (29-37 if unchested) | hotbar |
Unchested donkey
Chested donkey
Unchested mule
Chested mule
Minecraft displays the player inventory differently, according to how the window was opened. Ranges of slot indices vary in meaning between different “windows”. The Open Window packet indicates which window is being opened according to:
- 2Chest
Window Type | Description |
---|---|
minecraft:container | Fallback for unknown types; also used for Ender chests. Behaves the same as minecraft:chest. |
minecraft:chest | Chest, large chest, or minecart with chest |
minecraft:crafting_table | Crafting table |
minecraft:furnace | Furnace |
minecraft:dispenser | Dispenser |
minecraft:enchanting_table | Enchantment table |
minecraft:brewing_stand | Brewing stand |
minecraft:villager | Villager |
minecraft:beacon | Beacon |
minecraft:anvil | Anvil |
minecraft:hopper | Hopper or minecart with hopper |
minecraft:dropper | Dropper |
minecraft:shulker_box | Shulker box |
EntityHorse | Horse, donkey, mule or Llama |
The slot number is calculated starting at 0, counting up through the window's unique slots, and then counting through the players inventory.
For all windows, the slot in the upper-left corner of the player's inventory is slot n where n is the number of unique slots, and slot number -999 is always used for clicking outside the window.
The number of unique slots in the window is sent in the Open Window (Play, 0x2d, clientbound) packet for all storage windows (e.g. Chest, Dropper). For non-storage windows (the items get dropped when the window is closed, e.g. Workbench, Anvil), the received number of unique slots is always 0, but it can be looked up by the client from the window type.
The default inventory window, which is never explicitly opened by the server, has 10 unique slots.
Rectangular regions are always indexed starting with the upper-left corner and scanning across rows. If a window has a crafting region, the output slot is always slot 0 followed immediately by the input region.
Each window type is described in the following sections. All slot index ranges are inclusive and reflect the indices observed in the Minecraft protocol.
For the window properties (additional data in each window, e.g. smelting progress or enchantments), refer to the table in the Window Property packet.
Using -1 as slot index and as window id will set the cursor item (the stack dragged with the mouse).
Player Inventory
This is the inventory window that the player can always open, typically by pressing E since Beta 1.4. Before, you had to press I.
Slot range | Description |
---|---|
0 | crafting output |
1–4 | 2×2 crafting input (1 + x + 2 * y) |
5–8 | armor (head, chest, legs, feet) |
9–35 | main inventory |
36–44 | hotbar |
45 | Offhand slot |
Note that this is different from inventory items stored in a player.dat file. This may help: https://gist.github.com/459a1691c3dd751db160
Chest
This is the window that is opened when the player right-clicks on a single chest block.
Slot range | Description |
---|---|
0–26 | chest |
27–53 | main inventory |
54–62 | hotbar |
Large chest
This is the window that is opened when the player right-clicks on a double chest block (two adjacent chest blocks).
Slot range | Description |
---|---|
0–53 | chest |
54–80 | main inventory |
81–89 | hotbar |
It is possible to receive different 'Number Of Slots' parameters than those two. In vanilla, using /setblock four times around a chest and then opening the middle chest will open a window with 5*27 chest slots. Some custom servers will send chest inventories with other sizes, usually ranging from 1 row to 6 rows. These may be used for custom GUIs. It is thus important to correctly use the 'Number Of Slots' parameter in the open window packet to determine the number of rows in the chest, rather than hardcoding what constitutes a regular chest or a large chest.
Crafting table
This is the window that is opened when the player right-clicks on a workbench.
Slot range | Description |
---|---|
0 | crafting output |
1–9 | 3×3 crafting input (1 + x + 3 * y) |
10–36 | main inventory |
37–45 | hotbar |
If the 'Number Of Slots' parameter is not set to 0, the opened window will behave like a container window.
Furnace
The window that appears when a furnace is right-clicked.
Slot range | Description |
---|---|
0 | ingredient |
1 | fuel |
2 | output |
3–29 | main inventory |
30–38 | hotbar |
If the 'Number Of Slots' parameter is inferior to 3, placing an item in a slot may crash the client.
Dispenser
The inventory that appears when a dispenser or dropper is opened.
Slot range | Description |
---|---|
0–8 | 3×3 dispenser contents (x + 3 * y) |
9–35 | main inventory |
36-44 | hotbar |
If the 'Number Of Slots' parameter is inferior to 9, placing an item in a slot may crash the client.
Enchantment Table
The inventory of an enchantment table. The enchant buttons trigger a Enchant item packet.
Slot range | Description |
---|---|
0 | item to enchant |
1 | lapis lazuli slot |
2–28 | main inventory |
29–37 | hotbar |
Brewing stand
The GUI that appears when a brewing stand is opened.
Slot range | Description |
---|---|
0-2 | bottles/potions |
3 | potion ingredient |
4 | blaze powder |
5-31 | main inventory |
32-40 | hotbar |
Villager trading
The GUI that appears when a villager is right-clicked. Note that if the villager only requires one item, you can put it in either (or both) slots.
Slot range | Description |
---|---|
0-1 | input items |
2 | result |
3–29 | main inventory |
30–38 | hotbar |
Beacon
The window that appears when a beacon is right-clicked.
Inventory Slot Id Minecraft Mod
Slot range | Description |
---|---|
0 | payment item |
1–27 | main inventory |
28–36 | hotbar |
Anvil
Slot range | Description |
---|---|
0 | first item |
1 | second item |
2 | result |
3–29 | main inventory |
30–38 | hotbar |
Hopper
The window that appears when a hopper or hopper minecart is opened.
Slot range | Description |
---|---|
0-4 | hopper slots |
5–31 | main inventory |
32–40 | hotbar |
Shulker box
This is the window that is opened when the player right-clicks on a shulker box chest.
Slot range | Description |
---|---|
0–26 | box slots |
27–53 | main inventory |
54–62 | hotbar |
Llama
The inventory that appears when a tamed llama is right-clicked and has a chest, or when the player's inventory is opened while riding a tamed llama. Depending on the value of the strength field, the number of chest rows may vary (max is 5, so 15 slots).
There still is a saddle slot, even though it cannot be used and is invisible.
Slot positions within the llama inventory vary - slot 2 may be at (1,0) or at (0,1) depending on the number of columns.
Slot range | Description |
---|---|
0 | saddle |
1 | carpet |
2-(2+3*Strength) | llama inventory |
(2+3*Strength)+1-(2+3*Strength)+27 | player inventory |
(2+3*Strength)+28-(2+3*Strength)+35 | hotbar |
Unchested llama
Llama with strength 1
Llama with strength 2
Llama with strength 3
Llama with strength 4
Llama with strength 5
Horse
The window for when a tamed horse is right-clicked or the player's inventory is opened while riding a horse.
Slot range | Description |
---|---|
0 | saddle |
1 | armor |
2–28 | main inventory |
29–37 | hotbar |
Horse slots
Skeleton horse slots
Zombie horse slots
Donkey
The inventory that appears when a tamed donkey (or mule?) is right-clicked, or when the player's inventory is opened while riding a tamed donkey or mule.
There still is an armor slot, even though it cannot be used and is invisible.
Slot range | Description |
---|---|
0 | saddle |
1 | armor |
2–16 | donkey inventory |
17–43 (2-28 if unchested) | player inventory |
44–52 (29-37 if unchested) | hotbar |
Unchested donkey
Chested donkey
Unchested mule
Chested mule